On a good day with clear skies and a fair wind, it takes a full day to travel from the city docks to the southern sea caves. The last rays of the sun dip below the horizon as they approach, every shadow on the ship lengthening to swallow the deck and her inhabitants. They approach with deliberate slowness, letting the light fade behind them.
A small ship, unmarked save for her unremarkable port designations, faces danger approaching the illicit caves. On the one hand, she is easy prey for the pirates which are known to nest there. On the other, since the city knows pirates nest there, she might be bait. Either way, she will be watched and she may be challenged. Easier, therefore, to approach the caves at night and slip inside without being seen. Of course, there is the ever-present danger that the crew they hired might themselves be pirates waiting to turn on them and signal to their mates to descend upon them with all haste. For all these reasons, the atmosphere on the ship is tense and silent as they use the watery light of the moon to guide them into the dark maze.
Bruiser sits at the prow, holding an unlit ship's lantern in his hands. When the ship passes over the threshold of the caves and is no longer a sitting duck out on open waters, he lights the lantern and eases it down the front of the prow to light their way so they will not collide with any obstacles or run into a cave wall. Outlined beautifully in the golden light, he peers ahead into the darkness as Ka'Ri steers the ship. The crew quickly takes down most of the sails; though there is a strong breeze in the caves, most of their propulsion will be with oars from here on. Every few minutes, Bruiser raises his hand--outlined by the thin light--and makes a motion for Ka'Ri to turn or otherwise adjust their heading.
As much as possible, the crew is as silent as a pin.